Nox Engine
Loading...
Searching...
No Matches
Components.h
Go to the documentation of this file.
1
6
#pragma once
7
8
#include "
Animator.h
"
9
#include "
Button.h
"
10
#include "
Collider.h
"
11
#include "
Controller.h
"
12
#include "
Counters.h
"
13
#include "
MouseTracker.h
"
14
#include "
Sprites.h
"
15
#include "
Text.h
"
16
#include "
Tile.h
"
17
#include "
Transform.h
"
Animator.h
Defines a state-machine-based animation component for entities.
Button.h
Defines a clickable UI button component.
Collider.h
Defines a component for collision detection.
Controller.h
Defines a keyboard input controller component for player-controlled entities.
Counters.h
Defines UI components for displaying numerical data like FPS and points.
MouseTracker.h
Defines a component that tracks the mouse position and state.
Sprites.h
Defines the component for rendering a static or animated sprite.
Text.h
Defines a component for rendering text.
Tile.h
Defines a component representing a single tile in a grid-based map.
Transform.h
Defines the component for managing an entity's position, rotation, and scale.
include
Components.h
Generated by
1.9.8