Nox Engine
 
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Components.h
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1
6#pragma once
7
8#include "Animator.h"
9#include "Button.h"
10#include "Collider.h"
11#include "Controller.h"
12#include "Counters.h"
13#include "MouseTracker.h"
14#include "Sprites.h"
15#include "Text.h"
16#include "Tile.h"
17#include "Transform.h"
Defines a state-machine-based animation component for entities.
Defines a clickable UI button component.
Defines a component for collision detection.
Defines a keyboard input controller component for player-controlled entities.
Defines UI components for displaying numerical data like FPS and points.
Defines a component that tracks the mouse position and state.
Defines the component for rendering a static or animated sprite.
Defines a component for rendering text.
Defines a component representing a single tile in a grid-based map.
Defines the component for managing an entity's position, rotation, and scale.