Defines a state-machine-based animation component for entities. More...


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Classes | |
| struct | Animator |
| Manages sprite sheet animations and transitions between them using a state machine. More... | |
| struct | Animator::Animation |
| Represents a single, self-contained animation sequence. More... | |
| struct | Animator::Edge |
| Defines a transition edge between two animations in the state machine. More... | |
Defines a state-machine-based animation component for entities.