Nox Engine
 
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Animator.h File Reference

Defines a state-machine-based animation component for entities. More...

#include "Sprites.h"
#include <memory>
#include <unordered_map>
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Classes

struct  Animator
 Manages sprite sheet animations and transitions between them using a state machine. More...
 
struct  Animator::Animation
 Represents a single, self-contained animation sequence. More...
 
struct  Animator::Edge
 Defines a transition edge between two animations in the state machine. More...
 

Detailed Description

Defines a state-machine-based animation component for entities.