Nox Engine
 
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Transform.h File Reference

Defines the component for managing an entity's position, rotation, and scale. More...

#include "ECS.h"
#include "Game.h"
#include "Vector2D.h"
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Classes

struct  Transform
 Stores an entity's position, velocity, scale, and rotation. More...
 

Detailed Description

Defines the component for managing an entity's position, rotation, and scale.