Nox Engine
 
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Collider.h File Reference

Defines a component for collision detection. More...

#include "Constants.h"
#include "ECS.h"
#include "Transform.h"
#include <SDL2/SDL.h>
#include <functional>
#include <string>
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Classes

struct  Collider
 Provides an entity with a physical bounding box for collision detection. More...
 

Variables

std::vector< Entity * > colliders
 

Detailed Description

Defines a component for collision detection.