Defines a component for collision detection. More...
#include "Constants.h"#include "ECS.h"#include "Transform.h"#include <SDL2/SDL.h>#include <functional>#include <string>

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Classes | |
| struct | Collider |
| Provides an entity with a physical bounding box for collision detection. More... | |
Variables | |
| std::vector< Entity * > | colliders |
Defines a component for collision detection.