Nox Engine
 
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Tile.h File Reference

Defines a component representing a single tile in a grid-based map. More...

#include "ECS.h"
#include "Sprites.h"
#include "Transform.h"
#include <SDL2/SDL.h>
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Classes

struct  Tile
 A component that represents one square in a tilemap. More...
 

Detailed Description

Defines a component representing a single tile in a grid-based map.