This is the complete list of members for Scene, including all inherited members.
| addEntityToScene(Entity &entity) | Scene | |
| buildIndex | Scene | |
| clearScene() | Scene | |
| disableScene() | Scene | |
| draw()=0 | Scene | pure virtual |
| enableScene() | Scene | |
| existsInScene(Entity *entity) | Scene | |
| getIsLocking() const | Scene | |
| getIsPanel() const | Scene | |
| handleEvents(SDL_Event &event)=0 | Scene | pure virtual |
| init()=0 | Scene | pure virtual |
| layer | Scene | |
| mouseButtonPressed (defined in Scene) | Scene | |
| name | Scene | |
| reload()=0 | Scene | pure virtual |
| reloadWithState()=0 | Scene | pure virtual |
| removeEntityFromScene(Entity *entity) | Scene | |
| Scene(std::string name, int buildIndex, bool isPanel, bool isLocking, int layer) | Scene | |
| update()=0 | Scene | pure virtual |
| ~Scene() (defined in Scene) | Scene | inlinevirtual |